19-Sep-2014, 09:08
(18-Sep-2014, 20:59)Rufus McDufus Wrote:I also don't think Devialet will exclude AIR. I'll try to explain what I mean: Let's say Devialet implements UPnP next to AIR, the renderer will have to be programmed into the Devialet amp, so if you choose to use UPnP, you have to use that renderer. You'll only have a choice what server you use. With AIR you're still free to use whatever server and whatever client you want. (I hope that clears it up a bit, if not, you're just going to have to learn Dutch )(18-Sep-2014, 20:08)Eddye Wrote:(18-Sep-2014, 20:03)Rufus McDufus Wrote:Player/renderer, whatever you want to call it. If it's going to be implemented in the amp, that's what you have to use.(18-Sep-2014, 19:56)Eddye Wrote:(18-Sep-2014, 18:39)Rufus McDufus Wrote: But wouldn't having UPnP in addition to AIR give you more freedom?
Only if it's both, and if one chooses to use UPnP they would be stuck with whatever player Devialet creates for the amps.
There's plenty of free and robust UPnP/DLNA control points and servers. All I ask is for renderer support in the Devialet. It's not hugely complicated. It doesn't even have to be UPnP, other client/server protocols are available.
Sorry, I don't know what you mean. They're almost certainly not going to implement UPnP to the exclusion of AIR.
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