I guess the principal problems here are very similar to any digital data transmission done in "real time" (vs. transmit the whole file(s) in advance).
Does anybody know the details of error handling in USB audio?
AFAIK there is no repetition of corrupted data packets, but there will be some kind of error detection/correction (redundancy of data via mathematical codes).
As i'm using a rather short, well shielded USB cable, there is no fear of excessive data corruption, but it would be very interesting to see the degree of "data correctness" finally achieved. But i don't know any home entertainment device offering that degree of access to internal processing.
Does anybody know the details of error handling in USB audio?
AFAIK there is no repetition of corrupted data packets, but there will be some kind of error detection/correction (redundancy of data via mathematical codes).
As i'm using a rather short, well shielded USB cable, there is no fear of excessive data corruption, but it would be very interesting to see the degree of "data correctness" finally achieved. But i don't know any home entertainment device offering that degree of access to internal processing.